MUSIC
Click the link below to visit my SoundCloud page for demos of my music.
Banjo-Kazooie was the game that sparked my interest in game music and sound. When I first played it at the age of seven, I would record some of my favorite pieces from the game using a tape recorder and listen to them when not playing the game. In the years following, I would often find a favorite tune in any game I happened to be playing and simply set the controller down in order to listen to it for a while.
It wasn't until 2005 that I first tried my hand at writing my own music when I discovered MIDI. I discovered a (now largely defunct) web community whose members would re-create game tunes by ear as MIDI sequences. Downloading a piece of freeware MIDI sequencing software, I set to work teaching myself how to use it. After shaky beginnings, I kept at it and gradually transitioned from re-creating game music to making my own pieces from scratch.
In 2007 I purchased FL Studio, my first piece of paid MIDI software and my favorite audio workstation today. This allowed me to move from the clunky sounds of the General MIDI library to free online instrument samples, then eventually to professional-level samples and synthesizers.
From 2008 through 2011 I attended Shoreline Community College in the Associate of Arts and Sciences in Music Technology/MIDI Production degree program. I graduated with honors three months before starting at DigiPen.
The first time I actually put my music into a game was in my first semester of my freshman year at DigiPen. I then made a point of writing the music for any video game project I worked on at DigiPen. I continue to enjoy creating my own music for personal projects and for pleasure.
It wasn't until 2005 that I first tried my hand at writing my own music when I discovered MIDI. I discovered a (now largely defunct) web community whose members would re-create game tunes by ear as MIDI sequences. Downloading a piece of freeware MIDI sequencing software, I set to work teaching myself how to use it. After shaky beginnings, I kept at it and gradually transitioned from re-creating game music to making my own pieces from scratch.
In 2007 I purchased FL Studio, my first piece of paid MIDI software and my favorite audio workstation today. This allowed me to move from the clunky sounds of the General MIDI library to free online instrument samples, then eventually to professional-level samples and synthesizers.
From 2008 through 2011 I attended Shoreline Community College in the Associate of Arts and Sciences in Music Technology/MIDI Production degree program. I graduated with honors three months before starting at DigiPen.
The first time I actually put my music into a game was in my first semester of my freshman year at DigiPen. I then made a point of writing the music for any video game project I worked on at DigiPen. I continue to enjoy creating my own music for personal projects and for pleasure.