RESUME
SUMMARY OF SKILLS
Design: Game Design, Level Design, Rapid Prototyping, Tabletop Game Design and Production, C# Scripting (Unity)
Audio: Music Composition, MIDI, Sound Effect Creation, Audio Mixing
Software: Unity, FL Studio, Anvil Studio, MS Office, Blender, Adobe Photoshop, Autodesk Maya
Game Engines: Unity 5 (C#), Adobe Flash (ActionScript 3), Valve Source Engine (proprietary editing software)
Soft Skills: Teambuilding, Leadership, Customer Service, Time Management
Audio: Music Composition, MIDI, Sound Effect Creation, Audio Mixing
Software: Unity, FL Studio, Anvil Studio, MS Office, Blender, Adobe Photoshop, Autodesk Maya
Game Engines: Unity 5 (C#), Adobe Flash (ActionScript 3), Valve Source Engine (proprietary editing software)
Soft Skills: Teambuilding, Leadership, Customer Service, Time Management
EXPERIENCE
- Founder – Clockwork Anomaly, LLC, 1/2016-present
- Spin the Beat, 8/2016-12/2017; game released 5/2017 on itch.io and 6/2017 on Steam
- Used Unity to create a local-multiplayer party game with a soundtrack generated procedurally in real-time during gameplay; developed and shipped post-launch content patches to add and refine game content
- Used Unity to create a local-multiplayer party game with a soundtrack generated procedurally in real-time during gameplay; developed and shipped post-launch content patches to add and refine game content
- Unannounced Project, 1/2016 - 11/2016
- Self-taught Unity, C#, shaders, 3D modeling and texturing for an unannounced project; composed a partial soundtrack; project shelved indefinitely due to resource limitations
- Self-taught Unity, C#, shaders, 3D modeling and texturing for an unannounced project; composed a partial soundtrack; project shelved indefinitely due to resource limitations
- Spin the Beat, 8/2016-12/2017; game released 5/2017 on itch.io and 6/2017 on Steam
- Student games developed while attending DigiPen Institute of Technology, 2011-2015
- Luminaria, 9/2011-4/2012
- Collaborated with a team to design and refine puzzle mechanics involving redirection of beams of light to a goal
- Collaborated with a team to design and refine puzzle mechanics involving redirection of beams of light to a goal
- BeatBox, 11/2013-4/2014
- Built a prototype in 2 days; developed prototype into a student game that later served as the basis for Spin the Beat
- Built a prototype in 2 days; developed prototype into a student game that later served as the basis for Spin the Beat
- Provided original soundtracks for all listed projects, team and individual
- Luminaria, 9/2011-4/2012
- Other Work
- WinCo Foods – Cart Clerk, 10/2017-Present
- WinCo Foods – Cart Clerk, 10/2017-Present
EDUCATION
- Bachelor of Arts in Game Design
- DigiPen Institute of Technology, 4/2015
- Dean’s List – Spring 2014, Spring 2015
- DigiPen Institute of Technology, 4/2015
- Associate of Arts and Sciences in Music Technology/MIDI Production
- Shoreline Community College, 6/2011
- Graduation with Honors
- Shoreline Community College, 6/2011
HONORS AND DISTINCTIONS
- Fifth Annual Saxxy Awards – Winner, Best Short – Short film “A Dang Good Cop” – 11/2015
- Multiple award nominations - BeatBox, 2014
- Nominations for PAX 10, IndieGala, and IndieCade
- Nominations for PAX 10, IndieGala, and IndieCade
- PAX (Penny Arcade Expo) DigiPen Student Game Showcase
- BeatBox, 2014; A Beever!, 2013 ; Luminaria, 2012
- BeatBox, 2014; A Beever!, 2013 ; Luminaria, 2012
- ThinkingWithPortals.com Portal 2 Summer Mapping Initiative Level Design Contest – Second Runner-Up, June 2014